The Legacy Memoir

We're only
getting started.

The very unofficial, completely uncensored story of how a search for a duo brought Legacy back to life.

Established on CODM Reborn for BO7 Built in South Africa
01 /

The Search

Klyros was always trying to find a duo.

Then came the juggling of different duos, the constant struggle to find a proper 4 stack, and the endless cycle of loading into ranked with randoms. Eventually, Barney recommended joining a clan.

What Barney probably didn't know at the time was that I had already owned Legacy as an organisation before Modern COD. Legacy Esports originally started on CODM, where it climbed the ranks of the African competitive scene and became one of the leading organisations in the region for around two years.

Eventually, Legacy Esports was retired and left in the dark.

Until BO7.

02 /

The Return

Legacy was brought back to life with a completely different goal. Not necessarily to become the biggest or most competitive clan overnight, but to create a place where nobody had to solo queue anymore.

No more grinding ranked with randoms.
No more getting a random teammate who decides that pushing a full enemy squad with a pistol is somehow a good idea.
And, most importantly, no more swearing at the TV alone.

The goal was simple: always have a mate in the lobby. Someone to laugh with, someone to talk kak with, someone to blame when the game decides your bullets don't work, and someone to swear with when things inevitably go south.

Basically, a lekker community.

03 /

The First Roster

Then Legacy started growing.

We decided to try scrims.

Our first roster started out with the managers, oddly enough:

  • Sam
  • Trajan
  • Barney
  • Klyros

We did decently well in ranked.

Scrims, however, are something that probably shouldn't be spoken about again.

For legal reasons, we were never there.

04 /

Growing Legacy

As Legacy continued growing, we started attracting more competitive players while still keeping the door open for casual players. The idea was never to become a clan where you had to prove yourself before being allowed to have fun.

Everyone was welcome.

Now we have more players, four teams, a social media page showing off the highlights of the clan, a statistics system tracking player performances, and other clans starting to recognise the Legacy name in ranked.

Prime became our first proper roster, and as the organisation continued growing, we started making changes to help the name grow with it.

Then Reign was born.

And Reign started showing what Legacy could actually do.

05 /

More Than the Scoreboard

One of the things I wanted from the beginning was a proper system to track player performance.

Call of Duty gives you kills, deaths and a few other numbers, but there is a lot more to a player than whatever number appears next to their name at the end of a match.

I wanted to be able to track everyone's performance instead of simply relying on MVPs.

Because sometimes the guy who looks like he is always bottom fragging is actually doing a hell of a lot more than the scoreboard suggests.

Take our very own "bottom frag mid-lobby" barney, for example.

He will probably not appreciate being described that way.

But the whole point of the system is that you can actually look at the numbers and see what players are contributing. It gives everyone a way to track their own performance outside of Call of Duty's normal ranked statistics.

It's not about proving who is the best player.

It's about being able to see where you're improving, where you're struggling and what you're actually contributing to the team.

06 /

Built by the People

Legacy still doesn't have a huge community outside of the clan itself.

But we're getting there.

Everyone has played a part in building what Legacy is becoming.

Trajan has helped with the rosters.

Barney has helped with social media and recruitment.

Nostalgic has helped build and manage our Discord.

And everyone else has contributed simply by being part of the clan, playing games, bringing mates in and making Legacy what it is.

Legacy stands on a simple idea:

No more solo grinding.

07 /

What Legacy Is

We don't want to be known as the clan that starts shit.

But if shit starts with us, we're probably going to react.

We're a bunch of jokers, but we know when to be serious.

We can spend an evening talking complete kak, laughing at each other and throwing games we definitely should have won.

Then the next day we're back in the lobby trying to improve.

We're still at the beginning of the story.

There has been no major rebuild.

No massive downfall.

No dramatic "Legacy almost died" chapter.

Not yet, anyway.

Legacy is still growing.

The goal isn't necessarily to become number one at everything.

Although obviously, becoming number one would be pretty lekker.

08 /

Where We're Going

The goal is to become recognised as a proper, respected group. A place where people know the name, know the players and know what Legacy represents.

Maybe one day that means competing at the highest level of the CDL.

Maybe it means becoming one of the strongest competitive groups in Africa.

Or maybe Legacy becomes world number one at talking kak in a WhatsApp group.

Honestly, all three are possible.

For now, Legacy is about the people.

The players.
The teams.
The friendships.
The competition.
The laughs.
The occasional arguments.
The ridiculous plays.
The unbelievable comebacks.
The absolute disasters.

And, most importantly, making sure nobody has to sit there solo queuing ranked, screaming at a TV while three randoms run around doing absolutely fuck-all.

Legacy was brought back for one reason:

So we could all have a lekker place to play.

And we're only getting started.

Join Legacy